would need some MAJOR kit disadvantages to balance it. In this case the same question would apply: if it's just a druid kit, should they use the shaman-class spell-learning system? Or should they simply automatically know all the appropriate druid spells? If the latter, that would make them extremely powerful. Or should we automatically give them the spells in the sphere of their element of focus (just as the shaman gets certain spells for free), and then use the spell-learning process to allow them to shape their spellbook beyond that (just as the shaman can then add more spells from the druid list)?ģ) Somewhat unrelated, but maybe this could be an interesting thing to do with the (currently-unused) Avenger druid kit? Instead of a separate class, like shamans, Avengers could simply be a druid kit that casts spontaneously instead of with memorization slots. Or should we just give them all the spells in a few spheres - again, they are already very limited in this regard - and not bother with the spell-learning process? you learn one or two new spells every level, so your list of known spells slowly grows but is always pretty small? Seems like a no-brainer, and it would probably give players more reason to experiment with those kits.Ģ) If we go ahead and do that, should they learn spells like a sorcerer? I.e. It would certainly fit their theme, and their access to spells is already limited, just like a sorcerer or shaman. Now, we can not only give them extra spell slots, but in fact make them spontaneous casters, like a sorcerer or shaman. Of course, things have come a long way since I invented those kits. This is currently represented by having extra spell slots, but fewer spheres. 1) Idea: the 'Mystic' subclass is meant to comprise wild, natural spellcasters, more powerful but more focused.
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